I am making a duo map, where the last team standing should win the round, and the team that wins the game is the team with most rounds won, however the game ends after 1 round. Why is that happening?
Hey plofass,
Are you still having issues ?, I was going to reply days ago…
yeah
Have you set all the relevent Island Settings ?.
The last team standing game needs to be manually set up with devices and cannot be managed by Island Settings.
2 Player Counters (1 for each team)
and an End Game Device
LAST TEAM STANDING - 2 TEAMS
For Player Counter Team 1 and Player Counter Team 2
- Compare Player Count - Equal to
- Target Player Count - 0
- Compare at Game Start - No
- Compare on Count Change - During Game
- Counted Team - 1 or 2
- Enabled on Phase - Always
- Include Spectators - No
The End Game Device
- Winning Team - Winning Team
- Activating Team - Any
- What to End - End Round
User Options Functions
- Activate When Receiving From - Player Counter Team 1 - When Count Succeeds
and also add - Player Counter Team 2 - When Count Succeeds
Island Settings
Win Condition - Eliminations
I think that will work, let me know if you have trouble
the map i am making has 16 teams, how do i make it work with that many teams?
A little trickier
Are you using teams for the round ends in draw workaround or
do you have more than 1 player per team ?
there are 2 players per team, and 16 teams in total
i saw some maps where it is made like that, so i am pretty sure it is possible
Yes it’s possible,
What you got to do for this is not use the player counter succeeds events on the end game device.
Using 16 Player Counters, End Game Device and a Tracker
LAST TEAM STANDING - 16 TEAMS
For Player Counter Team 1 to Player Counter Team 16
- Compare Player Count - Equal to
- Target Player Count - 0
- Compare at Game Start - Yes
- Compare on Count Change - During Game
- Counted Team - 1 to 16
- Enabled on Phase - Always
- Include Spectators - No
Tracker
- Stat to Track - Events
- Reset on First Spawn - Yes
- Target Value - 15
- Starting Value - 0
- When Target is Reached - Complete Tracker (Alternatively can end round here and bypass need for end game device, but haven’t used it since end game device is reliable in displaying round winner)
- Winning Team - Use Game Win Conditions
- Amount to Change on Event - 1
- Show on HUD - No
- Show Progress - Off
- Tracker Completion Ceremony - No
User Options - Functions - Increment Progress When Receiving From - Add all 16 Player Counters on Count Succeeds event.
The End Game Device
Winning Team - Winning Team
Activating Team - Any
What to End - End Round
User Options Functions
Activate When Receiving From - Tracker - When Complete
Island Settings
Win Condition - Eliminations
Thats the basics, but it doesn’t allow for Joining Players to jump into the game until next round.
To let Joining Players jump straight in requires the trackers decrement progress function to be somehow linked to a team selector or a seperate set of team counters events
ok, i will try it, thanks so much for the help
it works if there are 16 teams in the game, however if there are less the counters to send the signal, how do i fix that?
Ooh Yes - Nice Spotting
Change the Counters Compare on Game Start to Yes
I’ll edit the post to fix that
Let me know if you run into any more problems
yeah did that, but it still doesnt work, what could be the case?
Are you testing solo in a launched session ?
no, i am in creative with my friend
any way you could come in a discord call? justas.1
I have no mic at the moment unfortunately.
How many rounds are you doing ?
Is last standing ends game off ? For some reason the docs have 2 of these 1 in Mode Settings and 1 in Game Settings
I am bit tied up at the moment but I could join you in creative tomorrow
yeah, the setting are fine, its just that the player counters dont work properly.
Ah OK
Lets see if they make it to the tracker, turn on Show on HUD and Show Progress
yeah, did that and it doesnt work. the way the map works is that there are 2 teams from which players can choose their team. When we switch from those teams, the counters goes up, and when we die the counter goes up, but the counters that arent interacted with dont count.