The game crashed when I want to launch

Log file open, 05/02/18 18:26:53
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
LogPlatformFile: Not using cached read wrapper
LogInit: RandInit(880221719) SRandInit(880221719).
LogTaskGraph: Started task graph with 4 named threads and 22 total threads with 3 sets of task threads.
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AESHandlerComponent
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin BlueprintContext
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin CommonUI
LogPluginManager: Mounting plugin Crashlytics
LogPluginManager: Mounting plugin DiscordRPC
LogPluginManager: Mounting plugin EarlyStartupPatcher
LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/usuario/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/usuario/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
LogPluginManager: Mounting plugin EpicCMS
LogPluginManager: Mounting plugin EpicCMSUIFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystemMcp
LogPluginManager: Mounting plugin FunctionalTestingEditor
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin Gauntlet
LogPluginManager: Mounting plugin ImagePlate
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LogitechLED
LogPluginManager: Mounting plugin MatchmakingService
LogPluginManager: Mounting plugin NetUI
LogPluginManager: Mounting plugin NVIDIAGfeSDK
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
LogPluginManager: Mounting plugin OnlineSubsystemFacebook
LogPluginManager: Mounting plugin OnlineSubsystemGoogle
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
LogPluginManager: Mounting plugin OnlineSubsystemTwitch
LogPluginManager: Mounting plugin Oodle
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PurchaseFlow
LogPluginManager: Mounting plugin RazerChroma
LogPluginManager: Mounting plugin ReplicationGraph
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SIP
LogPluginManager: Mounting plugin Social
LogPluginManager: Mounting plugin SubtitlesWidgets
LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
LogPluginManager: Mounting plugin UAC
LogPluginManager: Mounting plugin UACBase
LogPluginManager: Mounting plugin AppboyClient
LogPluginManager: Mounting plugin WinDualShock
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin RemoteSession
LogPluginManager: Mounting plugin EpicGameplayStats
LogPluginManager: Mounting plugin OnlineGameplayFramework
LogPluginManager: Mounting plugin HTTPChunkInstaller
LogPluginManager: Mounting plugin Vivox
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin AndroidPermission
LogStreaming: Display: Took 0.095s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: MCP: Mcp Startup!
LogOnline: Verbose: MCP: Created thread (ID:8820).
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogInit: Build: ++Fortnite+Release-4.0-CL-4039451
LogInit: Engine Version: 4.20.0-4039451+++Fortnite+Release-4.0
LogInit: Compatible Engine Version: 4.20.0-4039451+++Fortnite+Release-4.0
LogInit: Net CL: 4032695
LogInit: OS: Windows 10 (), CPU: Intel(R) Core™ i7-4710HQ CPU @ 2.50GHz, GPU: Intel(R) HD Graphics 4600
LogInit: Compiled (64-bit): Apr 29 2018 18:38:42
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Fortnite+Release-4.0
LogInit: Filtered Command Line: -nobe
LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.000s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
LogInit: Object subsystem initialized
LogFortMemory: AppInit - CPU:266.05MB (Peak: 266.05MB)
[2018.05.02-23.26.54:526][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2018.05.02-23.26.54:546][ 0]LogHAL: Display: Platform has ~ 8 GB [8467173376 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.05.02-23.26.54:546][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2018.05.02-23.26.54:546][ 0]LogInit: Setting Device Profile CVar: [[sg.ViewDistanceQuality:2]]
[2018.05.02-23.26.54:546][ 0]LogInit: Setting Device Profile CVar: [[sg.AntiAliasingQuality:2]]
[2018.05.02-23.26.54:546][ 0]LogInit: Setting Device Profile CVar: [[sg.ShadowQuality:2]]
[2018.05.02-23.26.54:546][ 0]LogInit: Setting Device Profile CVar: [[sg.PostProcessQuality:2]]
[2018.05.02-23.26.54:546][ 0]LogInit: Setting Device Profile CVar: [[sg.TextureQuality:2]]
[2018.05.02-23.26.54:546][ 0]LogInit: Setting Device Profile CVar: [[sg.EffectsQuality:2]]
[2018.05.02-23.26.54:546][ 0]LogInit: Going up to parent DeviceProfile []
[2018.05.02-23.26.54:547][ 0]LogInit: Computer: DESKTOP-7QDNQFD
[2018.05.02-23.26.54:547][ 0]LogInit: User: usuario
[2018.05.02-23.26.54:547][ 0]LogInit: CPU Page size=4096, Cores=4
[2018.05.02-23.26.54:547][ 0]LogInit: High frequency timer resolution =2.435777 MHz
[2018.05.02-23.26.54:549][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2018.05.02-23.26.54:549][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2018.05.02-23.26.54:549][ 0]LogMemory: Process Physical Memory: 267.84 MB used, 267.84 MB peak
[2018.05.02-23.26.54:549][ 0]LogMemory: Process Virtual Memory: 294.75 MB used, 294.75 MB peak
[2018.05.02-23.26.54:549][ 0]LogMemory: Physical Memory: 3561.50 MB used, 4513.42 MB free, 8074.93 MB total
[2018.05.02-23.26.54:549][ 0]LogMemory: Virtual Memory: 472.53 MB used, 4513.42 MB free, 134217728.00 MB total
[2018.05.02-23.26.54:893][ 0]LogInit: Using OS detected language (es-ES).
[2018.05.02-23.26.54:893][ 0]LogInit: Using OS detected locale (es-CO).
[2018.05.02-23.26.54:901][ 0]LogTextLocalizationManager: No specific localization for ‘es-ES’ exists, so the ‘es’ localization will be used.
[2018.05.02-23.26.54:998][ 0]LogTextLocalizationResource: LocRes ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Plugins/Runtime/HTTPChunkInstaller/Content/Localization/HTTPChunkInstaller/es/HTTPChunkInstaller.locres’ failed the magic number check! Assuming this is a legacy resource (please re-generate your localization resources!)
[2018.05.02-23.26.55:076][ 0]LogStreaming: Display: Took 0.183s to InitEngineTextLocalization.
[2018.05.02-23.26.55:171][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2018.05.02-23.26.55:171][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2018.05.02-23.26.55:216][ 0]LogD3D11RHI: D3D11 adapters:
[2018.05.02-23.26.55:376][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 860M ’ ( Level 11_0)
[2018.05.02-23.26.55:376][ 0]LogD3D11RHI: 4037/0/4037 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.05.02-23.26.55:688][ 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics 4600’ ( Level 11_0)
[2018.05.02-23.26.55:688][ 0]LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2018.05.02-23.26.55:762][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ ( Level 11_0)
[2018.05.02-23.26.55:762][ 0]LogD3D11RHI: 0/0/4037 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.05.02-23.26.55:762][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.05.02-23.26.55:772][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.05.02-23.26.55:772][ 0]LogD3D11RHI: GPU DeviceId: 0x1392 (for the marketing name, search the web for “GPU Device Id”)
[2018.05.02-23.26.55:772][ 0]LogWindows: EnumDisplayDevices:
[2018.05.02-23.26.55:772][ 0]LogWindows: 0. ‘Intel(R) HD Graphics 4600’ (P:1 D:1)
[2018.05.02-23.26.55:772][ 0]LogWindows: 1. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2018.05.02-23.26.55:773][ 0]LogWindows: 2. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2018.05.02-23.26.55:773][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2018.05.02-23.26.55:773][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 860M
[2018.05.02-23.26.55:773][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.05.02-23.26.55:773][ 0]LogD3D11RHI: Driver Date: Unknown
[2018.05.02-23.26.55:773][ 0]LogRHI: Texture pool is 2826 MB (70% of 4037 MB)
[2018.05.02-23.26.56:010][ 0]LogD3D11RHI: NvAPI_D3D_GetCurrentSLIState failed: 0xfffffff7
[2018.05.02-23.26.56:012][ 0]LogD3D11RHI: [Aftermath] Failed to initialize. Result=bad0000c
[2018.05.02-23.26.56:012][ 0]LogD3D11RHI: Async texture creation enabled
[2018.05.02-23.26.56:034][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.05.02-23.26.56:036][ 0]LogShaderLibrary: Display: Using …/…/…/FortniteGame/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 1163 unique shaders.
[2018.05.02-23.26.56:036][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2018.05.02-23.26.56:036][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
[2018.05.02-23.26.56:036][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
[2018.05.02-23.26.56:036][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
[2018.05.02-23.26.56:036][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
[2018.05.02-23.26.56:036][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher and no native library supported.
[2018.05.02-23.26.56:036][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher_SC and no native library supported.
[2018.05.02-23.26.56:036][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher and no native library supported.
[2018.05.02-23.26.56:037][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher_SC and no native library supported.
[2018.05.02-23.26.56:037][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate and no native library supported.
[2018.05.02-23.26.56:037][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate_SC and no native library supported.
[2018.05.02-23.26.56:037][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate and no native library supported.
[2018.05.02-23.26.56:037][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate_SC and no native library supported.
[2018.05.02-23.26.56:037][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.05.02-23.26.56:037][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.05.02-23.26.56:037][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.05.02-23.26.56:037][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.05.02-23.26.56:037][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2018.05.02-23.26.56:037][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2018.05.02-23.26.56:037][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2018.05.02-23.26.56:037][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2018.05.02-23.26.56:038][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.05.02-23.26.56:038][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.05.02-23.26.56:038][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.05.02-23.26.56:038][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.05.02-23.26.56:038][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.05.02-23.26.56:038][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.05.02-23.26.56:038][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.05.02-23.26.56:038][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.05.02-23.26.56:038][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.05.02-23.26.56:038][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.05.02-23.26.56:038][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.05.02-23.26.56:038][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.05.02-23.26.56:038][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.05.02-23.26.56:038][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.05.02-23.26.56:039][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.05.02-23.26.56:039][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.05.02-23.26.56:039][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.05.02-23.26.56:039][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.05.02-23.26.56:039][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.05.02-23.26.56:039][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.05.02-23.26.56:039][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
[2018.05.02-23.26.56:039][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
[2018.05.02-23.26.56:043][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
[2018.05.02-23.26.56:155][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.05.02-23.26.56:187][ 0]LogSlate: Using Freetype 2.6.0
[2018.05.02-23.26.56:187][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.05.02-23.26.56:189][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.05.02-23.26.56:319][ 0]LogShaderLibrary: Display: Using …/…/…/FortniteGame/Content/ShaderArchive-FortniteGame-PCD3D_SM5.ushaderbytecode for material shader code. Total 70459 unique shaders.
[2018.05.02-23.26.56:319][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library FortniteGame
[2018.05.02-23.26.56:319][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
[2018.05.02-23.26.56:319][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
[2018.05.02-23.26.56:319][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame and no native library supported.
[2018.05.02-23.26.56:319][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
[2018.05.02-23.26.56:319][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
[2018.05.02-23.26.56:319][ 0]LogInit: Using OS detected language (es-ES).
[2018.05.02-23.26.56:319][ 0]LogInit: Using OS detected locale (es-CO).
[2018.05.02-23.26.56:321][ 0]LogTextLocalizationManager: No specific localization for ‘es-ES’ exists, so the ‘es’ localization will be used.
[2018.05.02-23.26.57:581][ 0]LogStreaming: Display: Took 1.262s to InitGameTextLocalization.
[2018.05.02-23.26.59:098][ 0]LogAssetRegistry: FAssetRegistry took 1.5169 seconds to start up
[2018.05.02-23.26.59:899][ 0]LogStreaming: Display: Flushing async loaders.
[2018.05.02-23.26.59:953][ 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 2 prioritized culture(s) in 0.053683 seconds
[2018.05.02-23.27.00:027][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak added to pak precacher.
[2018.05.02-23.27.00:263][ 0]LogNetVersion: FortniteGame 1.0.0, NetCL: 4032695, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3164759323)
[2018.05.02-23.27.00:714][ 0]LogFortSignificance: Display: Set AI budget to ‘8,16’
[2018.05.02-23.27.00:714][ 0]LogFortSignificance: Display: Set Athena Player Pawn budget to ‘5,10,10,75’
[2018.05.02-23.27.00:714][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to ‘0,1,2,3’
[2018.05.02-23.27.00:714][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO interpolation to ‘1,1,1,1’
[2018.05.02-23.27.00:714][ 0]LogFortSignificance: Display: Set Athena Player SkelMeshMinLOD to ‘0,1,1,2’
[2018.05.02-23.27.00:714][ 0]LogFortSignificance: Display: Set bucket distances to ‘50,100,250,500’
[2018.05.02-23.27.00:822][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
[2018.05.02-23.27.00:850][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak added to pak precacher.
[2018.05.02-23.27.01:764][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.05.02-23.27.01:847][ 0]LogMoviePlayer: Initializing movie player
[2018.05.02-23.27.02:279][ 0]LogOnline: OSS: Using EpicApp backend ‘Fortnite’ with host ‘fortnite-public-service-prod11.ol.epicgames.com’ based on environment ‘Prod’ and override ‘Fortnite’
[2018.05.02-23.27.02:280][ 0]LogOnline: OSS: FCommerceServiceMcp: EpicStore=
[2018.05.02-23.27.02:280][ 0]LogOnline: OSS: FCommerceServiceMcp: EpicStore=
[2018.05.02-23.27.02:280][ 0]LogOnline: OSS: FCommerceServiceMcp: EpicStore=
[2018.05.02-23.27.02:281][ 0]LogOnline: OSS: FCommerceServiceMcp: EpicStore=
[2018.05.02-23.27.02:281][ 0]LogOnline: OSS: FCommerceServiceMcp: EpicStore=
[2018.05.02-23.27.02:281][ 0]LogOnline: OSS: FCommerceServiceMcp: EpicStore=
[2018.05.02-23.27.02:284][ 0]LogInit: Display: Build flavor: ‘“Western”’
[2018.05.02-23.27.02:293][ 0]LogSlate: Took 0.000561 seconds to synchronously load lazily loaded font ‘…/…/…/FortniteGame/Content/UI/Foundation/Fonts/BurbankBigRegular-Bold.ufont’ (155K)
[2018.05.02-23.27.02:293][ 0]LogOnline: Facebook Startup!
[2018.05.02-23.27.02:293][ 0]LogOnline: Google Startup!
[2018.05.02-23.27.02:293][ 0]LogOnline: Verbose: TWITCH: Twitch Startup!
[2018.05.02-23.27.02:310][ 0]LogSIP: Display: SIP Module Initialized
[2018.05.02-23.27.02:310][ 0]LogSIP: Display: Plugin Status: 1
[2018.05.02-23.27.02:310][ 0]LogUAC: UACClient initialized
[2018.05.02-23.27.02:311][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.05.02-23.27.02:321][ 0]LogUObjectArray: 88278 objects as part of root set at end of initial load.
[2018.05.02-23.27.02:321][ 0]LogUObjectArray: 3 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2018.05.02-23.27.02:321][ 0]LogUObjectAllocator: 15894560 out of 0 bytes used by permanent object pool.
[2018.05.02-23.27.02:321][ 0]LogUObjectArray: CloseDisregardForGC: 88278/88278 objects in disregard for GC pool
[2018.05.02-23.27.02:354][ 0]LogEngine: Initializing Engine…
[2018.05.02-23.27.02:380][ 0]LogInit: Display: Limiting process virtual memory size to 8388608 KB

Hi there,

For Fortnite issues, please visit http://fortnitehelp.epicgames.com/
There you will find various troubleshooting articles as well as an Email Us button that you can use to get in touch with one of our support staff who can assist you further with this.

Any other concerns or questions regarding Fortnite should be directed here:
https://www.epicgames.com/fortnite/forums

Thank you