The followıng process has crashed Skeletal Mesh

Hi ps2invader,

After dissecting the FBX it seems there are several issues that maybe causing it.

  • It has two joint trees. It has the standard Bone Hierarchy, but there is another Mesh Joint tree that doesn’t seem necessary
  • A camera reference (which shouldn’t be implemented through the bone system)
  • A hip/thigh controller that doesn’t seem necessary
  • Two dummy bones
  • It’s all rooted under a Reference node instead of just the All bone

Fixing these could make the character usable but it would have to be completely re-skinned. I’m not sure what software you are using but we have extensive documentation on how to setup a character for UE4 with the Maya plugin ART.

I hope that helps, TJ