The followıng process has crashed Skeletal Mesh

Hi there,
UDK 4 FBX

import when I consistently crash report I get, I’ve tried everything, the model range to reduce the number, including the attached crash report is available, and the user step many crash reports I’ve sent help olurmusunuz, in addition in the pictures I’m downloading, installing 100%, completed,and is continuously getting
this collapse takes place

thanks[link text][2]

I experiment the some problem too.
Any news about staff member or others to fix this problem?
Thanks

Hi Mberk,

Could you link us to the .fbx in question? If you’re not comfortable linking it publicly please feel free to send me a link by Private Message on the forums.

https://forums.unrealengine.com/

Also, which modeling program did you create it with?

Here i found a test model on the web with bone and animation.
is a zombie, i test it on Unity and work with animation to.
Is a Generic/Custom Rig.
in UE4 not work and make the same error screen.

Thanks

For some reason that website will not load for me. Could you post it on Dropbox or Googedrive instead?

Here the Dropbox Link

Thanks :slight_smile:

P.S i find the same model in PSK Format and the animation in PSA, i try to import it on UDK and it work with animation too.

any news? :slight_smile:

Hi ps2invader,

After dissecting the FBX it seems there are several issues that maybe causing it.

  • It has two joint trees. It has the standard Bone Hierarchy, but there is another Mesh Joint tree that doesn’t seem necessary
  • A camera reference (which shouldn’t be implemented through the bone system)
  • A hip/thigh controller that doesn’t seem necessary
  • Two dummy bones
  • It’s all rooted under a Reference node instead of just the All bone

Fixing these could make the character usable but it would have to be completely re-skinned. I’m not sure what software you are using but we have extensive documentation on how to setup a character for UE4 with the Maya plugin ART.

I hope that helps, TJ

The Problem is not the quality of model (is not mine, i take it on internet to test)

Is Why it work on Unity/UDK with animations included.

My question is why this happened on UE4 and on UE3 or Unity not?

If is necessary i have a model from same site i think from same “game” or modeller, and it work on UE4.
However for my purpose i try to remade it from scratch but is strange that model work on other engine and on UE4 not work.
Thanks Anyway :slight_smile:
ps2invader

Hi, I have not seen mail alerts answers now able to read and test and get back to you as soon as possible

Hi Mberk,

Double check the issues I listed in the Answer for ps2invader. If that still doesn’t fix the issue, please post a link to the FBX in question so we can help troubleshoot it.

I fix the Issue for my case.
I renamed all the Bones of model and the import go fine this time.
I renamed the bones of animation file and the animation work fine to.
Please check this problem because i think UE4 not read well the Bones name.
Thanks