The folder generated is very large

Hello friends, I am finishing my project (I have to add and correct some things yet), but when I export to windows, I get a 1Gb package … I don’t know if it’s too much or is normal for what I’ve done.

Here you can see the work (There is no more than what you see):
?v=iBg0fvI0MNg

And here you can see the statistics (I don’t know interpret these because I’m learning Unreal).

://www.subirimagenes/imagedata.php?url=://s2.subirimagenes/otros/9390960estadisticas.jpg

I added 32 textures of 700x700px (diffuses, normals and speculars).
Two of the materials are vertexcolor to mix three ways and the other five materials are simples.

It also happen to I see the sun in edition mode but not when exported. I use BP_sky_sphere associated to Directional light but not the sample …

The project’s size in My Documents weighs 4.5Gb … but I didn’t add this weight. It was generated or increase by Unreal.

Is there any method for optimizing resources with the editor?

My executable’s weight is greater than Skyrim!.. I must be doing something wrong…

Sorry for my English, I use google translator.

Well, take note that skyrim is actually like 13 gigabytes if I remember correctly… in other words, I’m guessing all the assets are packed into the executable, unlike skyrim. However I cannot be sure, I’m also learning unreal. :slight_smile:

-delete the starter content folder
-delete the backup, autosave, log folder :slight_smile:

Thanks! I’ll try it