Hello friends, I am finishing my project (I have to add and correct some things yet), but when I export to windows, I get a 1Gb package … I don’t know if it’s too much or is normal for what I’ve done.
Here you can see the work (There is no more than what you see):
?v=iBg0fvI0MNg
And here you can see the statistics (I don’t know interpret these because I’m learning Unreal).
://www.subirimagenes/imagedata.php?url=://s2.subirimagenes/otros/9390960estadisticas.jpg
I added 32 textures of 700x700px (diffuses, normals and speculars).
Two of the materials are vertexcolor to mix three ways and the other five materials are simples.
It also happen to I see the sun in edition mode but not when exported. I use BP_sky_sphere associated to Directional light but not the sample …
The project’s size in My Documents weighs 4.5Gb … but I didn’t add this weight. It was generated or increase by Unreal.
Is there any method for optimizing resources with the editor?
My executable’s weight is greater than Skyrim!.. I must be doing something wrong…
Sorry for my English, I use google translator.