I’ve been following JemGames and his tutorial on how to make a horror game in Unreal Engine, and due to me not having the most experience with the engine and him using an older model of the engine I have had issues.
This is seemingly one I cannot work out however, as the idle animation for holding a flashlight has stopped working properly for some reason when standing still. The flashlight and the hand holding it are both off screen from the first person perspective when playing, and the light from the flashlight goes to the right side of the screen. It only works properly when walking or sprinting in game, as the hand and flashlight become visible and not just barely off-screen, and the light centres on screen to the middle as I would want it to be.
This is an example of the idle state when standing still.
This is an example of the difference with the flashlight, hand and the light from the flashlight when walking instead of remaining idle.
I cannot tell which piece of code is doing this, but it seemingly appeared after applying JemGames tutorials on how to make a standing still but rotating animation system and the equipping and unequipping flashlight mechanic. However, I deleted all animations provided from him and redownloaded only the idle one for the flashlight to see if something went wrong with the anims, yet nothing has changed. I have gone though the tutorials twice over and seemingly nothing is wrong compared to what JemGames has done.
Does anyone have any suggestions as for what I should look for to try and fix this issue?

