I wanted to share the project I and a small team have been working on for the past few months, which we just rolled out on Kickstarter. Dana & the folks at Epic have tweeted about it and helped spread the word, so you may have already seen it. For context, I’m the designer, and am handling all the blueprint and non-C++ logic sides of implementation.
It’s called The Flame in the Flood, and it’s a rogue-lite survival game in which you raft a procedurally generated river while trying to remain warm, hydrated, and fed, as hungry predators and rain bare down on you. You can check out the kickstarter campaign, or just watch the video on Youtube:
Our tech artist & animator, Gwen, also just posted a brief video about her use of animation blending with quadrupeds. We haven’t promoted it widely, since it’s pretty technical, but I thought this might be a good forum to share.
It’s being built in Unreal 4 (naturally), as a mix of blueprints and native C++ driving all the logic. We’ve been working on it for just over 4 months so far, and have been really happy with the progress. The footage is all in game (with some camera liberties being taken), we’ve got a working HUD, and generally have been able to stand this up incredibly fast.
I appreciate any feedback, or would be happy to field any questions you may have about the project, tech or otherwise.