We just released The Flame in the Flood on Steam early access. It’s a rogue-lite survival game in which you travel a procedurally generated river while trying to stay alive. It’s based on real world survival while being presented in a highly illustrative fashion.
We’re a new team comprised of 6 people who’ve all worked on various big AAA projects in the past. This is personally my 10th year working with Unreal professionally, and 15th since I started modding. We’ve built the game working full time over the last 14 months or so. It’s probably around 50/50 blueprint/C++, with a lot of hybrid implementation (a bunch of custom C++ functions strung together in bp).