the face texture is missing after exporting to omniverse

in ominverse, the face texture is not right.
error

in the UE logs windows, it shows below error

Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: “./Textures/T_head_wm_msk_Array.png”,::tex::gamma_linear: texture2DArray → texture2D
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,0.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,1.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,2.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,9.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,3.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,4.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,5.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,6.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,7.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,8.0): float3 → float2

Hi, I’m having the exactly the same issue as yours now. Have you found a solution?

Heyyyyy! I looked into the Function MF_AnimatedMaps that it was complaining and I found there are 3 extra unhooked function nodes, MF_HeadMask_01, MF_HeadMask_02, and MF_HeadMask_03, just switch them with those having the suffix A nodes. It will fix this error!

It has been over a year now, I am not sure if you have resolved it already. Replying here, hopefully, will help others who may encounter this issue later.