in ominverse, the face texture is not right.
in the UE logs windows, it shows below error
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: “./Textures/T_head_wm_msk_Array.png”,::tex::gamma_linear: texture2DArray → texture2D
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,0.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,1.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,2.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,9.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,3.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,4.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,5.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,6.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,7.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,8.0): float3 → float2