Summary
The Fab default materials have incorrect Ambien Occlusion value of 0 when not using material AO, should be 1
What type of bug are you experiencing?
Other
Steps to Reproduce
Add any quixel 3d asset, the part in shadow is completely black, AO value should be 1 and not 0 as default when not using material AO
Expected Result
The asset should have GI and ambient skylight, but instead it is completely black
Observed Result
Add any quixel 3d asset, the part in shadow is completely black, AO value should be 1 and not 0 as default when not using material AO
Platform
In Editor 5.4 and 5.5
Operating System
Windows