The existing animation continues to play when another montage is played during an ongoing montage.

While the Idle animation is playing, I played Montage A. Afterward, I played Montage B for a combo attack. The problem is that the Idle animation plays in between the transition from Montage A to Montage B. (At the end of Montage A, it briefly returns to the Idle pose before playing Montage B again.) I tried setting both the blend-out time of Montage A and the blend-in time of Montage B to 0, but the Idle animation still plays very quickly before Montage B starts. Is there a way to solve this issue? Or could it be a problem with the AnimInstance? If possible, I would like to avoid using sections.

What happens when you trigger the next montage using the “On Completed” or “On Notify Begin” output execution pins?