Hi, thanks for the tip. This is UE 4, and I’m not using Nanite. However, regarding culling, that really helped. The thing is, occlusion culling (which is enabled by default in the settings) doesn’t work with dynamic objects, so these objects are being loaded through the wall since they are not culled. I have a question: how can I hide these objects in another way while I can’t see them? Do you have any solutions?
I removed all dynamic (blueprint) objects from the scene, but the question still remains: why does Frustum Culling not discard all objects behind the wall? Are there any settings for it?