Attempting to set an animation on a spawned prop. The animation_controller
seemed to be it. It has SetAnimation()
as well as Play()
and Stop()
However the docs state:
- See
creative_prop.GetAnimationController
for information on acquiring an instance of an animation_controller
for a given creative_prop
.
This creative_prop.GetAnimationController
function does not exist in the digest.
So what’s up with that and any workarounds?
So I don’t know why you can’t find it, because it is present in mine (Fortnite.digest.verse
)
# Returns an `animation_controller` used to animate `Prop`. Only a subset of `creative_prop` types can be animated, though this may change in the future. A few examples of props that cannot be animated yet are:
# * Walls attached to buildings
# * Treasure chests
# * Loot llamas
(Prop:creative_prop).GetAnimationController<public>()<transacts><decides>:animation_controller = external {}
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OOO… thank you. I CTRL-F “creative_prop.GetAnimationController” and looked at the creative_prop
functions but must have missed this.
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