I have a Blendspase for all movement animations and Animation Blueprint.
I found that the jump is done in the same direction as the run animation to the right. This causes a jerk to the right (the run animation to the right is played along with the jump).
If I add a check on “is failing” then the jerks disappear when the character stands and jumps, but if I start jumping in motion, the jump animation does not mix.
This definitely occurs because of the same Direction.
Please tell me how to fix it. Thank you.