The Digital Hardware Store - USK_STR_IPE80 - Structural Steel Beam (High-Fidelity)

A high-fidelity Digital Twin of an IPE 80 steel beam, engineered for the Metaverse and Industrial Simulation. Eurocode 3 compliant geometry, optimized for Real-Time rendering (Unreal/Unity/Omniverse) and BIM interoperability.

The USK_STR_IPE80 is not just a 3D model; it is a manufacturing-grade Digital Twin. Created by The Digital Hardware Store, this asset bridges the gap between precision engineering and photorealistic visualization.

This asset is released as a Free Sample to demonstrate the Universal Standard Kit (USK) workflow. It is designed for professionals building Industrial Digital Twins, AECO Simulations, and High-Fidelity Architectural Visualizations.

Why this asset is different:

  1. True-to-Life Geometry: Derived directly from EN 1993-1-1 standards. The mesh features accurate root fillets (r=5mm), ensuring that light interacts with the steel exactly as it does in the real world.

  2. Simulation Ready: Unlike generic "box mapping" beams, this asset is a watertight solid with verified normals, ready for physics simulations and advanced lighting engines (Lumen/Nanite).

  3. Cross-Platform DNA: One download covers every pipeline. Use the IFC for BIM, the STEP for fabrication, the USD for Omniverse, or the FBX for Game Engines.

Technical Specifications:

Standard: EN 1993-1-1 (Eurocode 3)

Material: S235JR Structural Steel

Dimensions: Height: 80mm | Width: 46mm

Length: Normalized 1.00m "Unit Asset" (Scale Y to adjust length).

Textures: PBR Metal/Roughness workflow (Includes "Galvanized Steel" and "UV Grid").

Included Files (The Golden Set):

Source: .blend (Blender 4.0+ Master), .step (CAD Solid)

BIM: .ifc (IFC4 Validated)

Real-Time: .fbx, .obj, .glb

Omniverse: .usdc

Data: .json (Metadata Sidecar)

Workflow Note:

To preserve the high-fidelity fillet geometry, this asset uses a Static Shape workflow. It does not auto-extrude. Please refer to the included README.pdf for the "Clone & Scale" method to ensure zero geometric distortion in your projects.