Hello!
I made a simple Niagara system with three emitters: Head, FollowingGlow (which follows the head) and the OnDeathGlow which is spawned after the death of the HeadEmitter.
I have an issue that there is a delay between the particle hitting the wall and disappearing (its death). The Head emitter has collision detection and it generates death event correctly, but I couldn’t find there anything about the delay. This issue also occurs after packaging the project. Screens of the Niagara system and a video showing the issue below.