After a long period of time, I found that Datasmith had four very serious BUG.
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when my model in 3DS Max does not use reset transformation and collapses, it will have a lot of location offset with the Datasmith tool import, and the offset is very outgoing. He usually appears in a model that is rotated, zoomed, or is a modifier, and can not be adjusted in UE4. All models must be collapsed, add reset, and collapse again before they can import UE4 normally. Otherwise, this problem will easily arise when imported. This problem is very serious. It even affects my normal work to a great extent. Sometimes I think it is not as stable as FBX’s way of importing.
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when I import 3DS Max such as mixed material, it automatically breaks the node in UE4 and the material becomes black. At the same time, it is too bad for translucent material conversion.
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when I used the reimport tool, sometimes he did not delete the current instance, and then imported the model again, making the model two overlaps, which was also very bad, and I didn’t even dare to use it again.
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when I import the model, sometimes when some models are imported, its main body is not a static grid object, but a Actor, the static grid object is in the component of the Actor, which makes me choose them to become very troublesome. I can choose all the static grid objects once in a time, but now I have to do it one by one. It’s very troublesome to click on them, find components, and modify the corresponding options.
I don’t understand why there are so many fatal problems in the version of Datasmith tool, but I haven’t repaired them in time. Is this future even a monthly payment of $49? If it’s a recent version of the use experience, I think it gives me a bad experience, a variety of BUG, and it’s not even as stable as the previous update, but no one has repaired them!