The custom mouse cursor only works in the main menù

I changed the mouse cursor texture like this: I created a widget, imported an image into the widget, changed “fill screen” to “desired,” changed the size, and inserted the new cursor texture as the image. I went to the project settings, searched “software,” and entered “default” in the first box. In the second, I inserted the widget I created (as explained in every tutorial on how to change the cursor texture). The problem is that the new texture is only visible in the start menu; however, when I open the game or other menus, the mouse returns to normal. I’m using ue 5.1.

Hmm the only thing I can think of off the top of my head is that your default mouse cursor is not set in the class defaults of your player controller?