Description:
The Cure is an open world zombie survival sandbox game. Players will spawn in randomly around the map and will loot to build a shelter, defend against zombies and fight other players to survive.
Features Include:
Base building
Raiding system
Looting
Crafting (including harvesting such as trees, metal, etc for crafting materials)
PvP and PvE aspects
Zombies (obviously)
Roaming wildlife
Random and active weather patterns
A roaming zombie horde that wanders the map and is drawn to sound
Group system
Proximity and group voice chat
Vehicles
Team Name:
Game Haven Studios
Team Structure**:**
Jared - Team Lead/Environment
Stacey - Programmer
Corey - Programmer
Modesto - Environment
Mitchell - Character Artist
Previous Work:
Jared worked years ago as freelance for Ubisoft on the community side for a Free to Play game called “Ghost Recon Phantoms” including website design, cinematic creations and community involvement.
Talent Required (Positions will be deleted as they are filled):
Please note that as these positions are currently posted as “Royalty”, this project is completely crowdfunded. Once crowdfunding is complete, all staff will be shifted to full-time employment based on experience levels (if they wish). All agreed upon royalty numbers will continue even after full-time employment is established.
I admire Jared’s work on Ghost Recon Phantoms. Could definitely visualize some of that gameplay in ExORION The premise behind Open World Zombie Survival Game has always intrigued me. I’ve dabbled at creating my own at one point and time with idea of Flesh Golem Frankenstein Monsters. What I’m curious about is what will make the Cure different then the likes of DayZ, H1Z1, State of Decay, many others? The roaming Zombie Horde?
Interested! 3D modeler, Currently at university. I can generate Prop assets and design pieces. I made my own game demo Space Walk by ojl10. If there is any room for me I’m up for it!
Hello, I am intermediate with blueprint scripting and am currently still learning the more advanced functions. I view this as a good learning experience that I could value in the long run. If it is briefed by you and your team I would like to know if I could stay in the background and observer how your team does it so hopefully I could learn more and maybe become a functioning part of the team.
Now that the game is for about a year or more in development and you’re website only shows screenshots from marketplace assetspack demo-maps (e.g. neighborhood): could you please update on the progress of the team, project and show some things that you have archieved so far? This would help to convince people to put their time in the project.
I have extensive Unreal experience, if you are looking for a 3d artist or VFX please email me at [EMAIL=“christopher@evolverinteractive.com”]christopher@evolverinteractive.com or Christopher64#6432 thanks
I have working experience with DevOps and can help with Database work. If also cool, would like to help with working on Base Building as well. I’m a professional Web Engineer by day so I could possibly help on that front if it’s needed as well