The CPU of Collision and Shape

I’m very interested in learning more about how demanding shapes and collision boxes are on the computer. I have done some research but I haven’t found too much that really helps my understanding, so I created this thread as both a call for help, but also as a place to discuss the topic altogether. Here are some questions I have…

Does doubling the number of collision boxes double the processing time?

Does doubling the size of one collision box double the processing time?

Does doubling the number of polygons double the intensity on the processor/graphics card?

Does doubling the size of a polygon double the intensity on the processor/graphics card?

Are collision boxes generated in UE less demanding on the computer than collision boxes designed in 3DS Max (For the same object)?

I am still seeking help on this issue! :slight_smile: