Hey there @candyschindler! Welcome to the community! In my opinion, it’s often much easier to work with traces as opposed to actual physical bullets due to a myriad of reasons including but not limited to:
- Collisions being unreliable at poor framerates or high speeds
- Physical effects on targets are easier to reliably handle with traces
- Debugging has so many less variables when it comes to how they interact with other systems.
So if possible, I’d follow one of the many trace based gun tutorials unless your project needs projectile based bullets. Physical animation to react to the hits is also recommended as well, depending on project need.