I am currently developing a single-player first-person shooter game. After reviewing a significant number of tutorials, I am still unsure about how to implement a bullet system effectively. Some tutorials suggest using line tracing, while others recommend using a projectile system or a physical object to simulate the impact of the bullet on the enemy.
Which approach would be more appropriate for my game? The player character will be using various shotguns, so I would like the bullet trace to have a visible effect and the fatal shot to push the enemy slightly.
Your advice would be greatly appreciated. Thank you in advance.
I am using latest version of UE only with blueprint system.