The Cooldown gameplay effect tag is removed from owned tags on the client

Hello everyone.
After migrating the project from version 5.3 to 5.5, a problem has arisen on the client side. The issue is that after applying an ability with a cooldown of >3 seconds, the cooldown tag is instantly removed from the owned tags, leading to a continuous activation of the ability if triggered again. Meanwhile, the server is rejecting the activation because it does not meet the requirement

“LogAbilitySystem: Display: InternalServerTryActivateAbility: Rejecting ClientActivation of Default__GA_Ability_C with PredictionKey [661/0]. InternalTryActivateAbility failed: Cooldown.Ability
LogAbilitySystem: Display: ClientActivateAbilityFailed_Implementation. PredictionKey: 661 Ability: Default__GA_Ability_C”

This happens while the server is still observing the required 3 seconds before the tag is removed.