I’m new to unreal engine.
I have compiled the 4.5.1 version of the engine from github without a problem.
But I would like to stay on a tag/branch that is the latest implementation so I don’t have to manually check for it.
I tried compiling 4.6 and I got some steamapi errors that stops the engine from building in VS2013. I also tried the latest-preview with the same issue.
My question is, how do I know which version is compilable before I pull from the github?
I’m a bit confused.