Hi
I know how to use nvidia cloth plugin, brush max distance, and create kinematic rig.
How to make a cloak should not penetrate the ground?
![140089-})gpu]r}2`(m1g(dxi_}6o7.png|233x93](upload://4YhVnWPUBcPiDUX7OMgxBozGhRt.png)
import to UE4:
