Hi.
I get the PlayerControllers from the InputAction event of the PlayerControllerBP and call RunOnOwningClient on them.
Then this RunOnOwningClient on the Server and Client side will function correctly.
On the other hand, if I execute the same process from the EnhancedInputAction event, the RPC is not sent to the Client side
Is it not possible to send the RPC from the EnhancedInputAction event to each client?