I wanted to do a summer project, have loads of ideas but pretty much all of them too complicated (including this one). The desired qualities I was looking for were: something a bit different, something with personality, something that stays away from ultra violence, is designed for VR, and most of all a fun and an interesting project to work on.
A virtual reality pet / pal simulator.
By current theory they are discovered in a lab, you stumble upon said lab and all sorts of commotion follows.
AI design for games - definitely kinda dumb, maybe somewhat clever, hopefully funny.
Character animation- I have kept clear from character animation thus far, this should change. Looking for ways to streamline the process for this project, inspiration by the approach from Wolfire games.
VR - give an actual reason for my Oculus DK2 order and I want to get into the VR game early on.
Going to use UE4 as it seems to be the best fit for trying this out.
Experimental sandbox with puzzles. Played from first person perspective with the ability to interact with the chums.
I would like to think that I have some game dev experience under my belt, but in very different areas from what this project is founded on so chances are it will crash and burn and hard sooner rather than later, but I hope I will get to learn something and have fun. Also maybe someone else will get something from the process, that and the pressure generated from having made a public statement is why I posted this so early on. The only way I will be disappointed is if it just fizzles out from the get-go.
All sorts of grand and stupid promises made it is now almost time to make some boxes run around the floor, but before that I need a lab to test this in. As it has been a while since I have gotten to do art stuff and the release 4.3 of UE is just around the corner.