Multiplayer - Maybe you’re replicating the actors for every player in your editor.
Self Pruning - If this is PCG, could you be self-pruning on overlap?
I can only advise ‘Print String’ to find out when/where ‘CylindreCone’ is both true and false as that’s the only possibility–it must be both simultaneously, but from different sources.
Again, all I can do is offer ideas. Any revelations from ‘Print String’? I have to assume your variables truly do have multiple values simultaneously, maybe due to instancing.
I notice you have functions within functions; are there any variables within, which need to but aren’t retaining their values, perhaps?
FYI:
The nodes ‘Do Once’, ‘Flip/Flop’, and ‘MultiGate’ don’t work inside of functions.
Local variables aren’t stored inside of functions but are reset with each function call