I have a sizable problem with my Chicken-Monster spawner. Looking at this loop, it seems like it should obviously spawn 1 chicken-monster at a time, until that number has been reduced to one, and then move on. There should be a 1 second pause between the spawnings. Instead all of the chickens spawn at once!!!
This section itself is called by a Event Begin Play → Time Delegater. It’s like the chicken spawning event is getting called multiple times, in completely separate instances, all hammering the same thing at once. There is only one Chicken-Monster spawning nest object.