i dont know why s this happening but when i use level sequencer the charcter get duplicated only when sequencer playing as you can see my world settings already set to none why s second charcter spawning
Did you call this sequencer to execute inside the blueprint? Or did you place the sequencer inside the level? Either way, it seems like the engine detects the copy instance, so, it always has a reference to the copy character.
Can you delete it in the world outliner? Or inside blueprint?