I imported an animation from Maya into UE5. The animation works fine, but when I use it in BP_Animation, the character’s right hand bugs out. However, when I retarget the buggy animation, the right hand returns to normal. Why is this happening? Also, my character uses PhysicsControlWalkAndMove from the Content Example.
that character retargeting live? or you baked new animations?
baked might be more predictable
retargeting live, one skeleton might be colliding with the other or something
I created a new animation in Maya, and the animation works perfectly. However, I think when I use PhysicsControlWalkAndMove from the Content Example, my right hand bug. But when I retarget the animation, my hand doesn’t bug . It’s the same animation and same character, but after retargeting, I don’t know why the hand doesn’t bug and the animation pose after retargeting has no issues.