I migrated a character called “Minion_Lane_Super_Dawn” from Paragon:Minions in Epic Market into a UE5.0 project.
I opened its physics asset and click “Simulate” to start physics simulation.
Then, the whold body start sliding on the floor in a fast speed. Please see the gif blow.
Does anybody know what cause the sliding?
I opened the physics asset up and experienced the same issue. After a bit of testing, I found that disabling collision between spine_01 and spine_03 collision bodies causes the behavior to stop.
NOTE: The change doesn’t appear to take effect until after I’ve closed and reopened the physics asset editor.