the character mesh slides away right after physics simulation starts

Hello,

I migrated a character called “Minion_Lane_Super_Dawn” from Paragon:Minions in Epic Market into a UE5.0 project.

I opened its physics asset and click “Simulate” to start physics simulation.
Then, the whold body start sliding on the floor in a fast speed. Please see the gif blow.
Does anybody know what cause the sliding?

2022-11-05 13-31-21 (1) (1) (1)

Are you still having this problem?

I opened the physics asset up and experienced the same issue. After a bit of testing, I found that disabling collision between spine_01 and spine_03 collision bodies causes the behavior to stop.

NOTE: The change doesn’t appear to take effect until after I’ve closed and reopened the physics asset editor.

3 Likes

@Ianu_Gor, Thanks a lot! That’s indeed the root cause.