I slightly changed the character’s pose using Sequencer in 2 standard Animation Sequences: MF_Idle and MF_Walk_Fwd, and the result is LogIdle and LogWalk Animation Sequence, but when using the resulting animations in the standard Animation Blueprint (ABP_Manny) the character’s feet stop moving.
Sorry for this format, but I get the following error: Sorry, new users can only put one embedded media item in a post.
There is an additional problem, perhaps you or someone from the forum knows how to solve it: the feet are always parallel to the horizon despite the fact that in the animation of the feet behave correctly