the changing landscape

I am interested in whether it is possible to make a changeable landscape on which, for example, craters from explosions could remain?

Hey there @Metallic_emperor! So the landscape system is not meant to be adjusted at runtime, so if you were to want a deformable terrain, you may want to look into voxels with voxel plugin if you need to be able to edit all terrain and don’t mind voxels. Alternatively you can look into the procedural mesh component. Here’s a tutorial series that actually uses the procedural mesh component to generate large scale terrains at runtime. Starts a blueprint only tutorial, but he later converts it to C++. However if you don’t need to deform the terrain at runtime (or care that the collision wouldn’t match up) there are other means of shallow crater VFX without actual terrain deformation.

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