The camera shifts when I use interaction.

Hello. When I press the left mouse button, the camera shifts and it looks strange. I used blueprint to keep it in place, but it doesn’t change position. So maybe it’s some kind of graphics bug. This proves that the entire visual is shifted while its mesh is at the starting position and the sprite of the machine overlaps the points with the line trace. But I have no idea what to do.[





The problem is solved) This is a bug due to the drawing of the debug rays. For some reason, because of them, the camera was moving, but without them everything is OK))