The camera movement is changed in Set View Target with Blend, when I moved to UE5.

The camera movement is changed in Set View Target with Blend, when I moved to UE5.

This is from UE4
ue4_

This is from UE5
ue5_

These are same blueprints, but it was changed.
As above UE5 version is too dynamic. I want to keep the UE4 movement in UE5 project.

If you know the solutions, please let me know.

Thank you.

I changed rotation from 90 to 89.99. It fixed. Thank you.

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