The camera jitters when trying to manually (C++) rotate my character while doing a root-motion animation.

When I attempt to rotate my character to face the direction of movement, the camera jitters. I tried to trick CharacterMovementComponent into doing this for me, but it seems that it won’t during a root-motion. Any ideas?

I was able to fix this by moving where the rotation of the character occurs. When I moved it to occur in a notify state from the animation, then the camera jitter went away. I assume this is simply due to where it occurs in the frame.