Hello, I’m doing a cinematics, in it my camera rotates along the z axis,in the sequencer the initial value in the transform is -120 degrees, I turn it to a value of -300 degrees, I apply the key and the value becomes 60, and it turns out that my camera is spinning in the opposite direction
How are you rotating your camera? At the yaw 180 degrees it may have a jump from -180 to 180.
Just review your algorism and ensure that the tickly offset is the same before and after the yaw jump.