the camera component's Field of View

I believe the FoV is based on aspect ratio rather than explicitly horizontal or vertical. See the following sources, some of which offer ways to deal with or get around this, if needed:

Manipulate horizontal FOV without affecting vertical FOV? - Development / Cinematics & Media - Epic Developer Community Forums

Foldable Field of View Guide – Unreal Engine | Samsung Developer

Sathvick Views: 10 D02 H01 P02 Focal Length and Field of View Settings in Unreal Engine 5.6

For good measure:

Cameras in Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer Community