the camera component's Field of View

Hello,

I am currently building a forklift-based cargo transportation environment using Unreal Engine, and I would like to politely ask a question regarding the camera FOV (Field of View) setting.

In my setup, a rear camera is attached to the forklift to capture the rear view, and the captured image is displayed in real time on a monitor by applying the camera output to a Plane using a Material.
As shown in the images below, the system uses a camera and monitor to provide the rear view, so I named it CMS (Camera Monitoring System).

My question is specifically about the FOV setting.

In the SC_CMS_Bwd' Projection settings, I can directly set the FOV value. However, I am not sure whether this value represents a Horizontal FOV or a Vertical FOV.

Additionally, if possible, I would also like to know the reason or basis for your answer, such as:

  • Unreal Engine official documentation

  • Engine behavior or implementation details

  • Calculation methods

  • Tooltip or editor descriptions

Any reliable reference or explanation would be extremely helpful.

Thank you very much for your time and assistance.

I believe the FoV is based on aspect ratio rather than explicitly horizontal or vertical. See the following sources, some of which offer ways to deal with or get around this, if needed:

Manipulate horizontal FOV without affecting vertical FOV? - Development / Cinematics & Media - Epic Developer Community Forums

Foldable Field of View Guide – Unreal Engine | Samsung Developer

Sathvick Views: 10 D02 H01 P02 Focal Length and Field of View Settings in Unreal Engine 5.6

For good measure:

Cameras in Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer Community