The C++ Bible.

Yesterday I followed some C++ UE4 Tutorials and I learned a lot. I almost understand how to script in C++ but there are things that I don’t understand and many of us maybe can’t understand.

Im looking for a ‘Bible’ for the UE4 C++ Framework. If you don’t know what I mean, Im looking for a definition of classes, variables and functions the engine use like:

-PCIP
-Super
-UPROPOERTY(), UCLASS(), UFUNCTION(): I know how and why to use this macros, but some people add some parameters on them and I don’t understand what are they.
-FVector, FColor, TArray, GEngine, etc: I know these are objects and I know what their prefixes stand for, but I don’t know them all and I don’t know what things I can do
with them.
-Many other crazy stuff.

The main idea of why Im looking for this, is to see what things the Engine offers, and what can I do with them.

I’ve been searching for and Official UE4 Documentation but I can’t find nothing. I’d like to get some help guys, thanks.

P.S. Sorry about my english

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This is whereyou’ll find all of that. However a lot of it is still undocumented or partially documented, so the only real source is the source code, which isn’t much use if you’re still not comfortable with C++ programming.

The Wiki Code section may also be of help as well.

Yes. That’s it. Thanks