Yesterday I followed some C++ UE4 Tutorials and I learned a lot. I almost understand how to script in C++ but there are things that I don’t understand and many of us maybe can’t understand.
Im looking for a ‘Bible’ for the UE4 C++ Framework. If you don’t know what I mean, Im looking for a definition of classes, variables and functions the engine use like:
-PCIP
-Super
-UPROPOERTY(), UCLASS(), UFUNCTION(): I know how and why to use this macros, but some people add some parameters on them and I don’t understand what are they.
-FVector, FColor, TArray, GEngine, etc: I know these are objects and I know what their prefixes stand for, but I don’t know them all and I don’t know what things I can do
with them.
-Many other crazy stuff.
The main idea of why Im looking for this, is to see what things the Engine offers, and what can I do with them.
I’ve been searching for and Official UE4 Documentation but I can’t find nothing. I’d like to get some help guys, thanks.
P.S. Sorry about my english