I’m new to the unreal way of doing things and I’ve noticed a few oddities that maybe someone can fill me in with.
I’ve got a really simple level with a couple of assets in. So I do a FILE->Package Project->Windows and I get a new Folder named “WindowsNoEditor” created in it. Within that folder I have the “Engine” folder and the <gamename> folder, plus two files which seem to be manifest files. Inside the <gamename> folder there is a “Binaries” and a “Content” folder.
So my questions are:
- Which folders are absolutely required to be copied over during an install of the built game?
- The content folder in the game folder is pretty huge, is there no scene reference counting of assets to be packaged?
- I don’t seem to have any way of specifying the default launch settings of the game (resolution etc), is that possible?
- Why is the build folder called WindowsNoEditor and where does that setting come from?
- I can change build settings from the File->Package Project->Packaging Settings dialogue, but get different either 32bit or 64bit versions of the exe, what causes that to change?
I guess in general I’m trying to understand what the build process is meant to be for shipping a game with the engine. Where are the various settings taken from, what can be configured etc.
Thanks for any insights.