The bug that has kept me busy for 48 hours !

hi :rose: As you can see in the screenshot, I’ve created a Camera Cut and I only have one camera, so I don’t even need a Camera Shot (though I tested that as well). I assigned my camera to the Camera Cut via the + button. There are no other cameras in the project this is the only one, and it moves using a Rig Rail.

Everything looks fine in the viewport, but when I render, a completely different scene from the city one that I have no idea where it is gets rendered instead.

I deleted the camera and recreated it, did the same for the Camera Cut, but it still seems like some kind of bug. I feel like this problem started after I began using the “City Sample” project. Before that, the renders were correct.


Try and put the editor into PIE. MRQ goes into PIE mode when it renders. There could be some gameplay logic taking over.

Thank you for your response. Your method seems effective. I will try it and let you know the results.

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