The bug involving the character interacting with doors.

I need help solving a problem with character interaction and doors. I used a third-person template as a base and modified it for first-person view, adding features like head bobbing. Additionally, I used a custom model from MetaHumans. The issue is that, visually, the collision with the doors seems fine, as does the character’s height relative to the doors. I am attaching a video that clearly shows the problem. Do you have any ideas on what might be causing this issue? I would appreciate any suggestions so I can investigate further.

Welcome back! :slight_smile:

Can you scale up the door three times and try again?
(I’m suspecting the character capsule is too big and gets stuck in the door frame.)

I already tried this option, but it didn’t help

Can’t you just disable the collision of the door while opened?
image

But for me the collision with doors is very important

Make sure your door actor is not static.

You can switch the collision on and off depending on weather the door is opened or closed. (that should probably be done regardless of what else you decide to do)

If the collision in your wings is important when opened - you can switch between opened collisions and closed collisions components with the node I showed you.

If you need the wings to have collision during the opening process - make the wings separate (non-static) actors with their own independent colliders.