Just my 2c on thread.
Our studio comprises of former team members at ND. After the layoffs in Feb 2014, some of us pooled money, the senior lead artists, lead developers, lead concept artists to form our own company doing Indy work.
BIO-hazard talks all nonsense. His ZIP code is almost 12 hours away from ND Inc, which makes commuting to the office a long shot. If you were staying near by, or rented a place near ND, Inc., yeah, maybe he has some credibility.
Since there were mass layoffs, Jordan, being the HR manager there - ******* at Indy developers and artists isn’t a good idea. That’s like telling future job applicants that working for titles like Unchartered 4, there’s a culture of disparagement and disrespect. I wonder what the Arts Director Eric P. at Naughty Dog will think about HR manager saying such disparaging statements?
I asked about a Jordan with the other guys and gals here. There’s Christian, Bien, Jackie, Ronald, Sally… and they don’t know any Jordan during their time there.
Next, being a level designer, I had a discussion with John R. one of the laid-off level designers. That time he did the level design, it went into hundreds of pages, lots of details so the concept artists could work quickly and get the concepts out fast to the 3d modellers. I don’t see that kind of detail in the project Jordan posted.
I would disagree on the problem about not being AAA. The tools are available for purchase. They are not as expensive as they were a few years ago, when Epic was charing hundreds of thousands for Unreal or UDK license. Same for the AI tools, modelling tools. We’re using the same stuff as before we were laid-off, what’s the difference?
Oh, and by the way, by now, Jordan would have his own private stash of artwork and coding stuff he may have done. I even offered him a job since we’re trying to get back the team we were back then. Jordan refused to reply.