the bottom half of my atmosphere is black, i haven’t found a solution online.
i know its something simple but i have no idea how to fix it.
I think you have a skydome and not a sky sphere.
But you could try unchecking the ‘Lower Hemisphere is Solid Color’ option in the skylight…
i tried that and re-built, and it did nothing.
- Did you tick the Atmosphere Sun Light box in your Directional light?
- Did you recapture your Skylight?
- Do you have Support Sky Atmosphere Affecting Height Fog ticked on in your project settings?
From official doc
Why does the ground/lower hemisphere appear dark?
When you are close to the ground, there isn’t any fog, so you don’t get the scattering effect nor any fog color. This means for the lower hemisphere of a virtual planet, it is black. To address this, try the following:
-
Populate the scene with a terrain or mesh to represent the planet surface.
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Use an Exponential Height Fog component as a lower hemisphere color filler.
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Place your terrain or mesh surface at a higher altitude.
Number 3 was my problem! Thanks
did u fixed problem. I am having same problem.
Not ENtirely sure how I fixed, game dev can be very complex , moving parts, but I’m fairly certain, exp height fog , first two settings if too HIGH,and it doesn’t take MUCh, will give y0u a very black horizon. Fixed here. Hope that helps anyone still having issues.
Same black horizon, nothing is fixingit, ue 5.03
same here. first time using 5.2 and it seems like it’s not enabled by default like it was before.
Does anyone have a fix for this? EHF is enabled and in my map. Changing the Z value does nothing. Build lighting does nothing. 5.3.2
What worked for me:
- Go to Sky Atmosphere in your Lighting Level (or in the Level directly)
- Set Location to something Low like -500000,0
- Set TRansform Mode to: Planet Top at Component Transform
- Adjust Ground Radius
Cheers!
finally the right answer