The blueprints created in c++ are initialized on an unreal restart.
This looks to be a sign of live-coding. Live-coding is handy, but you should manually compile often.
If manually compiling doesn’t work, delete the .sln, intermediate, and binaries in your project directory. Then right click your uproject, click generate visual studio something, open that generated .sln, and build from there.
Yes, do not compile while the editor is open… or you will become crazy with this kinds of problems
When you restart the Unreal Engine, the C++ folder is also gone and appears only after you recompile it.
Do you change the class name?
Next time do it like this…
1-Unparent Blueprint
2-Change Class name
3-Compile
4-Reparent Blueprint
To fix your problem now you must edit DefaultEngine.ini and write something like this:
+ActiveGameNameRedirects=(OldClassName=“RealLifeCharacter”,NewClassName=“DefaultCharacter”)
I advise you to use blueprints as little as possible.
If you can do it in C++, don’t use bluprints.
Blueprints are a lot of problems.
Thank you. I found a solution.
Delete all derived folders and files within the Unreal project folder (Config, Content & Source folder, .leaving only the upload file).
And Launcher or.Open Unreal again in the uploadject.
Yes it can work… But I’m sure you want not to do that hundreds of times per day…
So next time better follows these steps:
Easy way
Best regards!!
Thank you~
You are Wellcome!!
Key doesn’t work in Unreal 5 c++ Visual Studio.
Letters and spaces work, but the rest of the keys, such as enter and backspace, do not work.
It works if you open the visual studio independently, not Unreal.
Help me
I have not idea about Visual Studio.
it is too Slow. i don’t like it.
I’m using Rider.
In any case, is better if you open a new topic with this question. Someone will help you for sure!! Don’t worry about!!
Ok Thank you~
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