The Blade Itself - Tactical Space Combat

Hi! I’m The_E, and this is my project.

First, a bit of background. I am a long-time member of the FreeSpace Community at Hard-Light Productions. There, I am part of the crew behind the Blue Planet mod for FreeSpace 2. As part of Blue Planet: War In Heaven, the sequel to the first Blue Planet campaign, we did a little mission called “The Blade Itself”, which was an experiment in giving the player control over one of the big capital ships in the BP universe. While the mission itself was fun (and the mechanics we used there were fun enough for us to reuse them later, and for others to build their own projects upon them), I was never entirely satisfied with how it played out.

You see, the engine we’re using, FreeSpace Open, isn’t very flexible in what it does. Everything is based on certain assumptions made by Volition back in 2001, and one of them was that players would never control something bigger than a fighter. As a result, we had to do an awful lot of workarounds to make this little project work, let alone fun, and it shows.

Now, once I made the jump and got myself an UE4 license, I want to recreate that mission and game concept, but with a few more additions that we couldn’t do in FSO. Like most other indie projects here, this is going to be the game I always wanted to play, which is basically Battlestations: Midway IN SPAAAACE (or, to use another reference, Nexus: The Jupiter Incident with less insanity).

So far, I’ve concentrated on importing models from FS, to work out the import pipeline and learn how asset management in UE4 works, as well as setting up basic functionality that’s needed.

I am certainly rather happy with how our ships look in this shiny new engine:



Now to figure out the important bits…

Looks awesome!

You may want to rejigger the name a bit though https://www.goodreads.com/book/show/944073.The_Blade_Itself

Nah, I don’t think so. “The Blade Itself” is a quotation from Homer’s Odyssey (“The blade itself incites to deeds of violence.”), so I am not too worried about branding conflicts :smiley:

Ah right - well I was speaking more in terms of SEO issues than IP confusion. But I guess “the blade itself game” will probably get people the results they’re looking for.

Welcome to the forums, The_E!

Great looking screens, would love to see more as you’re ready to share.

Awesome work, well done!
BTW: Welcome to the forums! :wink:

Howdy The_E,

Fantastic work so far with the screenshots that you have provided. Good luck to you moving forward with your project!

Hey,

Very awesome project - Loved Free Space wish volition would make a new one. Because Star citizen. :slight_smile:

Yay for more ships:

8a2be5a450df0a2f81603c79b8e923d5d074fdc6.jpeg

Lookin’ goooood

looks so cool, love the design of the ships. one little thing i think is weird is that its not reflecting anything, no lights maybe or spec maps?

I think the problem is that the specular highlights have been eaten by the imgur picture compression and rescaling. Check out the full-resolution source image here: Dropbox - Error

Regarding reflections: I don’t think they’d work too well given the scales involved. That big ship is 3km long; there’s a limited amount of reflections you’d see on a Nimitz-class supercarrier.