The BindEventToOnBeginCursorOver does not fire at all...

My problem here is that I can’t get my BindEventToOnBeginCursorOver Event to fire when I hover with my cursor over a object in the playspace, but it does fire the “HoverOver” print string when it is being clicked on. :confused:

I have tried watching multiple different YT videos on how to use hover over, but it either seems they are skipping a lot of necessary steps, or for some reason it just works for them and doesn’t for me.

I have seen multiple questions about this, and would like to know if I and some other people are just missing something that is easily overlooked or if this is a problem that Unreal has been having for a longer time.

EDIT:
Found the solution, in my HUD setup after doing “CreateWidget” for my HUD, making it a Reference Variable and Adding it to the viewport, I for some reason added a “Set Visibility” node, this messed up the logic.
So I basically had a small oversight, that I had to debug.

No need to bind any of this. The delegates are already there, have a look at the overrides list for this actor.

Whether this triggers depends on 3 things:

• it needs to be enabled in the Player Controller
• the channels selected there must be blocked by the actor/component
• nothing else should block the trace

This is solved

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