Hi guy’s,
I stumble on this thread since i have a set of custom made for my project and was wondering how to get them to work in UE4, in another game engine i was importing my custom tree with the bone rig for trunk and the leafs were cardboard animated with vertex paint.
So far i found out about the vertex wind animation material node but for the trunk should i also paint a gradient from black to white so it can also animate my trunk instead of using a bones rig?
Thank for anyone who can help a fellow dev since i spent the last 2 hours googling without any success so far.
EDIT: So far i found the pivot painter script for 3ds but it is very confusing since the tutorials are for version 1.0 and they now have 2.0 mentioning it is an easier workflow but there seem to be no real tutorial for it so i will have to try it since i am experience with 3ds and scripts and i will comment back if i make it work.
I know there is speedtrees but i prefer custom since they simply look better when done correctly…